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Supreme commander wiki nukes3/15/2024 ![]() Depending on your needs, use SCU as the big builders.they can put up buildings/T4 units faster then anything else, and they generate thier own resources. The build rate of the units goes ACU, T3 engineers, SCUs. Place your AA units at the back of your base until your ready to move, don't let incoming land forces or backside hitting aircraft get through. T4 units are slow and easily bombed, so make mobile AA units to follow your T4's into battle. ![]() During this process do 2 other things, make a gate and get 2 other SCUs to help and use 2-3 land bases to create AA units in an infinite build. What should happen is a layering effect of AAs and point defenses that can stop anything while protecting your mass fabs and power gens. When you reach the edge of the point defense range, pop another shield gen and rebuild 5 more point defenses at the edge the new shield. Cover the landscape with them.think how you want to borders to expand and push your way out there. The engineers should focus on the defenses while your ACU builds 3 T3 mass fabs for every one T3 power gen. ![]() The moment you get produce T3 engineers AND your ACU can produce T3 gens and mass fabs, make a string of defenses (5+ clusters) and cover everything with shield generators/missile defenses. While you have the land bases upgrading, use your ACU for defense.and while you have your ACU upgrading, mass produce the tech level units the bases can for defense and annoyance attacks. Basically you use him to build the first 2 land bases, 4 mass ext, and 5 power gens.build 5 T1 engineers.and focus on getting T1 defenses and increasing the land bases to T3 building. You have to upgrade him to build up to tier 3. The key to the fast build is to get your ACU to act as your primary engineer. The first part of the attack is setting up a turtle defense. The setup will take you about an hour to get it rolling, but once you have it, you can mass produce T4 units at will. Try to get your opponent to agree to a 1 hour cease fire. Most units will be instantly destroyed by this.You need a lot of room and patience. ![]() As they fall to the ground they crush anything beneath them doing tremendous damage. It is a method of destroying enemies because of the death of the dying experimental. It's a volatile unit, meaning it explodes on death. The Colossus death weapon is when a Galactic Colossus is killed in the field. The damage caused by an air unit hitting the ground is called Air Crash. The explosion triggered by the destruction of an ACU or SCU is called Death Nuke. In effect, a death weapon can be a nightmare for you defensively, or a nightmare for your opponent if used creatively, and you should always remember this no matter which end of the bargain you find yourself on. Comparatively, a strategic missile may do a lot of damage, but if you have multiple T3 shields soaking it up, your hardiest T3 structures (and potentially even your ACU) can survive it because all that nuke damage is divided out amongst the targets. Conversely, this also means that the suicide CZAR you sent against an enemy will do 10,000 damage to every single unit it land on, killing practically everything and bypassing shields, since the death weapon isn't triggered until the CZAR hits the ground, under your enemy's shields. It can be defended against even if no SMD is available to stop it with Seraphim shields, which will absorb the shot and leave only outer ring damage undefended against.) In practice, this means that when your T2 mass fabricator dies, it doesn't divide the damage of its death weapon among the other T2 mass fabricators around it. (Nukes also work like Death Weapons, the only exception to this is the Cybran Nuke. By comparison, area of effect weapons like artillery are divided amongst all targets they hit. It is worth noting that death weapons apply their full damage to all targets within their radius. These units are experimentals, mass fabricators and power generators. The few units that cause this kind of damage are described as volatile. You can help this wiki by expanding it.ĭeath weapon is a pseudo-weapon that is triggered when a specific unit is destroyed.
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